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Koopa shells can also be found in certain! Blocks and clams. Additionally, a tiny Koopa appears in the tiny area of Tiny-Huge Island, but it cannot damage Mario and will be defeated if Mario attacks or even touches it.

This marks the first time an individual Koopa Troopa is given a name and differentiates from the species, as well as the first appearance of a Koopa Troopa who seems neutral to the battle between Mario and the Koopa Troop.

When Mario speaks to Koopa the Quick, he gives a high-pitched whooping or hiccuping sound that goes on to be the iconic voice of all Koopa Troopas, especially in the Mario Kart series.

In this game, Koopa shells can also be found in some Brick Blocks. There is also a fully functional unused red Koopa Troopa that can be found in the game's codes.

When they see the player, the red Koopa Troopas will run into them and knock them around, unlike the green ones. Their shell cannot be ridden but can be kicked to hit other enemies.

Yoshi can spew fire after eating a red Koopa Troopa. Their role is exactly the same as in the other sidescrolling Mario platformers; a ground pound, however, can send them into their shells and cause them to begin sliding.

Mario can also slide like a kicked Koopa shell once he obtains a Blue Shell. In Mario vs. The Koopa Troopas dance to the vocal riffs in the music's background.

Koopa Troopas reappear in Super Mario Galaxy where they are semi-common enemies found mostly on the airship levels. Surprisingly, they are shown walking on all fours and do not wear shoes, unlike in most of the previous games.

This makes it the first 3D platforming game to show them walking on all fours. They always have angry expressions. As in most games, there is a red and green type.

The normal green type appears rather commonly, but there is only one location with a red Koopa Troopa in the game, being near Sea Slide Galaxy 's lighthouse.

Defeating a Koopa by throwing its shell away or breaking it causes it to respawn in the same area it patrolled, making it the only enemy in the game to do so.

They do not flee from Mario unlike in Super Mario 64 and instead patrol a set area, with green ones moving back-and-forth in a straight line and red ones moving in a circle.

As usual, jumping on a Koopa or spinning into it will cause the Koopa to retreat into its shell. Like usual, waiting a bit will cause the Koopa to come out of its shell.

Koopa shells both green and red also appear as common items which can be thrown to defeat enemies and smash open chests or held onto underwater in order to swim faster.

Wii , acting like they did in the first New Super Mario Bros. Koopa Troopas once again dance to the electronic vocal riffs in the background music by pausing and facing the screen, though they now do a bit of cha-cha.

In this game, they appear in both green and red colored shell variations. The green Koopa Troopas will walk in a straight line until they reach a wall, but red Koopa Troopas turn around when they reach a drop in the ground.

Koopa Troopas can be defeated by Spin Jumps and Ground Pounds , and therefore are much simpler to defeat than in earlier games.

They are not as common as in the game's predecessor, only appearing in the Cosmic Cove Galaxy , while Giant Koopas appear in the Supermassive Galaxy.

Red Koopa Troopas do not appear in the game. Unlike the Super Mario Galaxy games, the Koopa Troopas have their current appearance back, walking on two legs in-game and wearing shoes, though only green Koopa Troopas appear, which is consistent with Super Mario Galaxy 2.

They also seem to be a bit larger in this game, which, like the Goombas, make them easier to jump on. In the game, they appear to have more lighter blue eyes, while they have more of a dark navy blue pigment in their eyes.

Koopa Troopas are rare to encounter in the game, with only twelve appearing in the whole game, and are found in four levels Worlds , , and and Special The behave similarly to their versions from previous games, where Mario stomps them and they can retreat into their shells so Mario can kick them to attack enemies.

However, in this game, no matter how Mario attacks them, Koopa Troopas only retreat inside their shells when hit, though hitting them with another shell or running into them while invincible does destroy them.

However, this only works if the Koopa that is hit hasn't retreated into its shell; hitting another shell results in that shell moving, and two shells in motion hitting each other simply rebound.

Mario is unable to pick up their shells in this game. While retreated into their shells, Tanooki Mario can whip them with his tail or Fire Mario can shoot them with fireballs simultaneously five times to make the shell break open and reveal a 1-Up Mushroom.

Also, after the player has defeats Bowser in World 8- 1 for the first time, the Toads find a postcard that that has a picture of Luigi captured by a Koopa Troopa and a Peepa.

When these golden Koopa Troopas' shells are tossed, a path of coins is created behind them wherever they go.

Additionally, whenever a gold Koopa Troopa hits an enemy, and ascending number of coins are added to the player's coin count, depending on how many enemies are defeated.

They behave as in previous New Super Mario Bros. Paratroopas and Big Koopa Troopas also appear. Here, they act differently from their appearance in Super Mario 3D Land by usually chasing Mario, like Goombas , rather than always walking back and forth in a straight line.

They can also be removed from their shells like in Super Mario World. Koopa Troopas will try to get back into their shell if it is taken, and if they realize their shell has been lost, they express disappointment for a moment and return to chasing Mario.

Players also have the ability to climb inside abandoned shells , which will cause them to change color. This speedy form of transportation can be used to defeat other nearby enemies.

There also appears to be a time limit for how long Mario and company can remain in these shells before they become dizzy and must exit them.

They function exactly like they did in previous games, except in the New Super Mario Bros. U game style. In the Course Editor, they are enemies that can be placed.

They start out as the green variants, but when they are shaken, they turn into the red variant. Like many enemies, they can be enlarged by a Super Mushroom and be given wings, and in the case of the latter they turn into Koopa Paratroopas.

When they are enlarged, their shells can break through blocks without bouncing. Koopa Shells are able to bounce on Trampolines and Note Blocks in this game.

They retreat in their shells when Mario vaults over them, while stomping on them instantly sends the shell sliding, as they were already kicked or thrown.

In Super Mario Odyssey , Koopa Troopas appear as non-playable characters rather than enemies, serving as hosts for minigames. Like most of the game's other non-playable characters, all of these Koopa Troopas are wearing irremovable hats, preventing Mario from potentially capturing them.

In the Sand Kingdom , Snow Kingdom , and Moon Kingdom , a Koopa Troopa a red Koopa Troopa wearing a sombrero; a blue one wearing a snow hood; a purple one wearing an astronaut helmet, respectively hosts the Trace-Walking minigame that involves Mario walking on a circle of arrows a triangle for the Snow Kingdom version that disappear after some time.

After breaking the Moon Rocks in the respective kingdoms during the post-game, Mario can take on each trace-walking challenge again for more Power Moons should he score 90 points or more.

After completing the game, Mario can find a green Koopa Troopa in a cap that hosts the Koopa Freerunning mini-game, where Mario races a quartet of Koopa Troopas known as the Roving Racers , with the goal to reach a shining beacon at the end.

Placing first rewards Mario with a Power Moon. Mario can race against the Roving Racers in every kingdom excluding the Cloud Kingdom , Ruined Kingdom , Dark Side and Darker Side , and the environment of each kingdom is in the same state as when Mario first visits it rainy in the Metro Kingdom, for example.

In the Master Cup, a gold Koopa Troopa replaces the purple-shelled racer and often uses shortcuts to reach the goal. Interestingly, the Roving Racers have longer arms and legs to match Mario's body proportions.

In some kingdoms, Koopa Troopas appear as enemies in 8-bit segments. This makes them the only enemies to be exclusive to 8-bit segments, and the only ones to have a non-hostile counterpart.

In Mario Clash , Koopas have a very important role. In this game, the only way to defeat enemies such as Thornies is to hit them with a Koopa shell.

There are always two Koopas; if one Koopa falls of a cliff another will appear. They once again walk on four legs, and sometimes make a fanged "menacing" face that is identical to the one used by the related Shellcreepers in Mario Bros.

Super Show! The Koopa Troopas are generally portrayed as being slightly slow and incompetent, although they are usually successful in carrying out simple jobs.

It is possible that they were given green skin to better correlate with King Koopa's appearance. The Koopa Troopas on the show are depicted as bipeds, something that had yet to be seen in any game until Super Mario World.

Also, as a joke, Koopa Troopas are usually seen wearing turtleneck sweaters. However, in all of their later appearances, their voices, while still somewhat slow, are notably lighter.

There is never any indication of how this particular Koopa Troopa earned his rank in the Koopa Pack, as there is nothing to differentiate him from any other generic Koopa Troopa.

This Koopa Troopa goes along with King Koopa 's plots, and is usually dressed up in costume like King Koopa and many other minions to go along with the theme of the episode.

He often battles Luigi and is then beaten by him. Despite the prominence of Koopa Troopas throughout the show, Paratroopas only make one brief appearance in the episode "King Mario of Cramalot", and essentially look like red Koopa Troopas with bee-like wings.

The Koopa Troopa in "Fire Sale" never speaks, and serves as Kootie Pie Koopa's lackey and personal punching bag throughout the episode. Near the beginning of the episode, Kootie Pie jumps on the Koopa Troopa repeatedly, knocking him out of his shell.

When Kootie Pie throws the Koopa Troopa back into his shell, he winds up wearing the shell backwards, and is stuck like that for a good while.

Despite the abuse he took, the Koopa Troopa has the last laugh towards Kootie Pie at the end, when she is frozen in a block of ice.

The Koopa just reads a magazine and sips ice tea, ignoring Kootie Pie's complaints. Koopa Troopas appear throughout the Nintendo Adventure Books , which gives them a weapon not seen anywhere else; a retractable cannon in their shells that allows them to bombard their enemies with a seemingly limitless barrage of empty Koopa Shells.

The only noteworthy role Koopa Troopas have in the series is in the twelfth and final book, Brain Drain. Due to Iggy Koopa 's Synapse Switcher , Luigi can switch minds with one, allowing him to go undercover in Iggy's hideout.

While in the Koopa Troopa's body, Luigi also discovers that pizza tastes disgusting to them. They are among the many enemies that come through Warp Pipes and attack the Mario Bros.

After the supposed rescue of Princess Peach from Wendy O. Koopa 's castle, Toad is sent back to the Mushroom Kingdom with the aid of a Cape to get a rescue party for the Mario Bros.

He is waylaid by Bowser and several Koopa Troopas masquerading as Toads, who aid Bowser during Princess Peach's second abduction in that story.

In this game, Bowser sends Koopa Troopas to different cities throughout Earth , where they wreak havoc by stealing precious artifacts from various museums and national monuments.

Before Luigi can advance through Bowser's Castle , he must return every missing artifact to its place. The Koopa Troopas in this game do not resist Luigi's attacks, and it is impossible to be hurt by them.

When jumped on, the Koopa Troopas without artifacts disappear, while the ones carrying artifacts either explode, take off like a rocket, or disintegrate into dust.

This disintegration was a style commonly used in cartoons, where the body of a creature turns to dust until only its eyes remain.

The eyes blink once, and then disappear. They act just like the Koopa Troopas in Mario is Missing. Here, they act as they do in the main series, and are accompanied by Bodyslam Koopas , heavyweight Koopa Troopa variants.

On the Moon , Koopa Troopas wear space helmets, which cover the tops of their shells whenever they retract into them.

A Koopa Troopa first appears as a playable character in Super Mario Kart , where he is a lightweight whose special item is a Koopa Shell.

Koopa Troopa is one of the fastest characters with little traction in Super Mario Kart. Koopa's kart in this game is the Koopa Dasher. In the latter game, one can be seen walking around near the starting line of one of the courses.

He also is given a small handling bonus and is given a representative course called Koopa Cape. He is a Feather class racer, with acceleration and off-road being his best stats.

Koopa Troopa returns as a default playable character in Mario Kart 8. He is a lightweight character, although he is one of the heavier lightweights, meaning his speed and weight are slightly better than that of the lightest lightweights at the expense of acceleration, handling, and grip, making him more balanced.

Koopa , and Isabelle. Koopa Troopa also appears on some of the posters for the sponsor Galaxy Air. This time, he shares stats with Lakitu and Bowser Jr.

His special item is the Triple Green Shells. He is a Super-class driver, and his special item is the Fire Flower. Of note is that despite reusing the New Super Mario Bros.

This Koopa Troopa appears as the penultimate boss in the game, fighting in a giant robot made in the likeness of a Koopa.

It has a gun turret manned by four Koopa Troopas. Several Koopa Shells appear as enemies throughout the game, however these may not have actually contained Koopa Troopas, as none are seen.

In this game Koopa Troopas would open doors which Mario has to close. Before his playable debut in the Mario Tennis series, Koopa Troopa made an appearance as a playable character in Mario's Tennis for the Virtual Boy , which features every playable character from Super Mario Kart except Bowser.

In Mario Tennis for the Nintendo 64 , four Koopa Troopas are present during Paratroopa 's trophy celebration, where they congratulate him.

They also appear in the background of many courts. Koopa Troopa reappears in Mario Power Tennis as a playable character, where he is classified as speedy.

His Offensive Power Shot is Water Bomb , where Koopa performs a special drop shot that forces the characters to get close to the net.

His other special move, the Defensive Power Shot named Water Shell Dash , consists of saving the loose ball by hiding into his shell and homing in to the ball to make the return.

Paratroopa is also present in this game. Koopa Troopa's default partner is Yoshi. Koopa Troopa's Mario Power Tennis trophy animation begins with him walking on stage with Luigi, Mario and Peach cheering for his victory; Diddy Kong is also there, eating bananas.

He then throws a banana peel in Koopa Troopa's path. Mario, Luigi and Peach try to warn him, but he slips onto his back and slides across the stage, ricochets off a pole and hits Luigi in the head, making him drop the trophy.

Koopa Troopa then catches it. Koopa Troopa is also a playable character, classified as a Speedy character. As of August 1, , he was made available to all players, although participants of the July online tournament could play as Koopa Troopa earlier.

In this game, Shy Guys largely replace Goombas and Koopa Troopas as the game's most persistent foes; while Shy Guys appear in almost every level, Koopa Troopas are much rarer.

In this game, only red and green shelled Koopa Troopas appear, and neither walk off the side of cliffs. He first starts out as a Red Koopa Troopa, but is then put under Kamek 's spell, turning Hookbill into a much larger Koopa Troopa that walks on all fours.

Hookbill the Koopa reappears in Tetris Attack as an enemy. They look similar to their appearance in the SNES predecessor, but with a much lighter outline and a slight increase in size.

Like in the previous game, if stomped on, the Koopa Troopas are kicked out of their shells. When Yoshi licks the strings, the Koopa Shell will come out and it can be used like a normal shell.

Koopa Troopas return as enemies in Yoshi's Crafted World. They only appear in the level, Many Fish in the Sea , with the green shelled variants walking off the side of cliffs, while the red shelled variants do not.

The weapon's name was likely translated directly from "Nokonoko" instead of being localized as "Koopa". There is also the Troopa Shell, which is a red, winged shell belonging to a Sky Troopa.

Beginning with Mario Party , Koopa Troopa's most frequent role in the Mario Party series has been the proprietor of the Koopa Bank or the Koopa Bank Capsule , a location which both takes and gives coins to and from the Player.

Throughout the series, they appear as background characters in boards and minigames. Koopa Troopas appear in the first Mario Party game to award the player with ten Coins each time the player passes the starting point in a similar style to the game Monopoly.

Four Koopa Troopas appear in the minigame Shell Game , were the player needs to find the Koopa Troopa who has the treasure chest with coins inside it.

In Bowl Over , the solo player uses a Koopa Shell in order to knock over the three other players. An item called No Koopa can be bought in the item shop in Mushroom Village for coins.

The item causes the Koopa Troopa to not appear near the start of the boards. A Koopa Troopa appears in the introduction of Mario Party 2 trying to warn the characters of Bowser's attack.

In Tile Driver , one of the pictures that sometimes needs to be made is a Koopa Troopa. Bowl Over also reappears in this game. A Koopa Troopa also appears in the ending of each board, being attacked by Bowser and the winning player rescues the Koopa Troopa before facing Bowser.

Koopa Troopa has one attack and two HP, and its salary is one coin. They also host the Koopa Bank once again. Koopa Troopas, along with Goombas and Boos appear in the minigame Curtain Call , where the players need to memorize the order in which the Koopa Troopas, Boos and Goombas appear.

The player who answers the fastest wins. The Koopa Bank returns in Mario Party 5. In the minigame Flower Shower , two Koopa Troopas exit a church, and then the red Koopa Troopa will throw a bouquet up in the sky.

The players need to collect as many flowers as they can within the time limit. In the minigame Triple Jump , a Koopa Troopa is standing next to the foot marker.

Koopa Troopas also appear in the background in Random Ride. Koopa Troopas also take care of the Orb Shops during the day, while Shy Guys take care of it during the night.

Also in Pagoda Peak, a Koopa Troopa named Koopa Master lives at the top of the peak, where he sells stars to players for 10, 20, 30, or 40 coins.

Generic Koopa Troopas also appear in the minigames Floor It! In Star Battle Arena however, players must get 50 coins to her to win the match.

Some other Koopa Troopas are found occupying the seats. Koopa Troopas also have their own board named after them in Koopa's Tycoon Town.

Koopa Troopas are found nearly everywhere in this board from being bellboys to sitting on park benches. Some also act as taxis to get places. A Koopa Troopa is the main baker in Sugar Rush , a minigame.

Other minigames they are in include Picture Perfect where a flying Red Shell is one of the pictures, Blazing Lassos where they make a cameo, Breakneck Building in another cameo, Specter Inspector as an enemy to find, audiences in Fruit Picker , Pour to Score , Stampede , a biker in Moped Mayhem , and finally the proprietor in the Surprise Wagon and the music maker in the Carnival Calliope.

While Mario and friends are heading for Bowser's Castle to get back to their normal sizes, Koopa shows up, requesting to the player to save his grandfather and defeat Kamek.

After winning the party, the boss minigame features the player riding the magic book Koopa Krag was trapped in to face Kamek, by shooting ink blots from a pen at his face while avoiding Kamek's books.

Once Kamek is defeated, Koopa Krag will return to normal and thank the player by giving them a Sky Crystal. A Koopa Troopa appears as a starting playable character in Mario Party 9 , in which he is just simply called by his shortened name "Koopa" instead of his full name.

This marks the character's first time in the series as a fully playable character. Some other Koopa Troopas also appear in several minigames.

One appears in a bubble in the minigame Spin the Bubble. Others appear as tiles in the minigames Match Faker and Tap Dash.

One also appears as a constellation in the minigame Starring Artist. They act as non-playable characters. They can be seen in some minigames and in the Mario Board.

They appear in a few minigames, such as in Pop Quiz where they are selectable enemies in a few questions. A Koopa Troopa appears as a playable character in Super Mario Party , making his second playable appearance in the series.

Red Koopa Troopas also appear as non-playable characters found in the background of some minigames. On the game's official website, Koopa Troopa was erroneously listed as Koopa Trooper.

In the opening movie, he is seen playing and then napping alongside Yoshi. This may be a reference to them being default partners in Mario Power Tennis.

Koopa Troopa has the best Impact and Control of any character, but he has the worst drive distance out of any character.

Also, Koopa is one of the names that can appear on the tournament scoreboard. Several Koopa Troopas appear in Paper Mario , both as enemies and allies.

All of the enemy Koopa Troopas in this game have red shells, a pair of sunglasses, and spiked, black arm bands and collars, like Bowser. In this game, Koopa Troopas are shown to be quite resilient, as they have a fair defense full damage can only be dealt once they are flipped onto their backs and have the ability to withdraw into their shells and shoot themselves at their opponents.

It is also the first enemy to make the First Strike and if Mario gets hits outside battle with this enemy, the player cannot use the action command meaning Mario will have to take damage.

The "good" Koopa Troopas all live in Koopa Village , a place which is overrun by Fuzzies at one point in the game. After Mario and Goombario get rid of all the Fuzzies they become quite popular in the village the Koopa Troopas even send a letter to Mario later in the game, thanking him and apologizing for not rewarding him.

One Koopa Troopa, Kooper , joins Mario's party to aid him in his fight against Bowser after Mario gets his shell back from the Fuzzies.

There is also a baby Koopa Troopa by the name of Jr. I really like that design XDc. Published: Dec 7, See More by ScorpDK. Featured in collections.

ScorpDK by serw ScorpDK by Nasa Comments Join the community to add your comment. Already a deviant? Log In. This is not a real Koopa Troopa girl. This is just Koopa Troopa human girl version.

I've had this story idea since I saw this character. A koopa troopa that ended up being turned into a human or mostly human woman to spy on a new human who started living in the Mushroom Kingdom to assess if he's going to be a new mario.

He isn't but she's wrestling with the idea of returning to being a koopa, maintaining the ruse of just being a wandering human, and having always been female think the super crown but it was a spell.

It'd be a cute little love story, I think. Prhb2 Hobbyist Digital Artist. Thegaymaid Hobbyist Artist.

This is the cutest picture I have ever seen of her and I love it. I completely agree!

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